

Soaring through the air is quite a rush and not knowing if my character is going to nail a jump or land inches short of his target had me on the edge of my seat many times. Initially I blundered off platforms, mistimed grapples and went flying off into wrong directions, but once I mastered the controls and gameplay mechanic the game became a joy to play. The vertigo inducing grappling traversal is a big selling point for the game and rightfully so. Later in the game new mechanics such as rocket boots and crystals that allow for recharging mid-air are introduced which allows you to traverse distances that would otherwise have been impossible. This means that if you are not in landing distance of something solid after you have expended the third charge you are in trouble. You can’t just go swinging around willy nilly though, as the suit only has a maximum of three grappling charges before it needs to be on solid ground to recharge. Fortunately, the suit you found in your uncle’s house has a neat grappling hook which allows you to traverse the platforms. The mysterious world that you find yourself exploring is made up out of many small floating islands so solid ground is a scarce commodity in this game. Thanks to the gameplay mechanics and breathtaking visual landscape, the first person view actually makes the game even more immersive. ASAMU pulls it off quite well though, and it never felt like the chosen perspective was hampering the gameplay. The game is viewed from a first person perspective which is always a concern when it comes to platforming adventures. The rest of the characters sound fine though, and the narration doesn’t detract from the atmospheric journey. The voice acting is generally quite good, although some of the lines from the protagonist sound a bit off. You’ll also encounter items in the gameworld that cause his daughter to ask questions prompting the narrator to further flesh out the story. As you explore the beautiful new world the narrator explains what he did and why which is a very cool feature. The story of the game is narrated by the now much older protagonist telling it to his daughter as a bedtime story. The uncle of the protagonist has gone missing and instead of informing the authorities, the boy does the next best thing and straps on a high-tech suit that he finds in his uncle’s house before launching himself into a mysterious new world. This is exactly what you do in A Story About My Uncle, a charming platform adventure from the Swedish based studio, Gone North Games. Non-violent: A Story About My Uncle is a First Person game, but it is driven by non-violent gameplay and a heavy emphasis on story and atmosphere.We have searched for many people, places and objects in games before, but this is probably the first time that the quest is to locate an uncle.Take your time to explore the world to dig deeper into the narrative. Emphasis on story: While searching for your uncle you will meet creatures with stories and fates of their own.Explore the world: Visit a wonderful and exciting world - from paradisal caves, to lost civilizations and harsh, mystical landscapes.Grappling hook: An empowering mechanic that gives you a sensation of speed, flow and vertigo like you’ve never experienced before.Soar through a game world with a unique art style and a mysterious story that unravels before you. The movement in A Story About My Uncle is a crucial part of its core gameplay – focusing on swinging through the world with a grappling hook that gives the player a wonderful sense of speed and freedom. Take help of your uncle’s mysterious inventions that let you jump incredibly high and far through beautiful scenery, uncover clues to your uncle’s whereabouts, and meet fantastical creatures that will help you on your journey. A Story About My Uncle is a first person platforming adventure game about a boy who searches for his lost uncle, and ends up in a world he couldn’t imagine existed.
